SplashScreenManager Class
Definition
Section titled “Definition”GameHost use only. Use the CheckRun() method to show any splash screens after OnGameStarted() was called.
public class SplashScreenManager : ScreenObject, IScreenObject, IPositionable, IComponentHostInheritance object → ScreenObject
Implements IScreenObject, SadRogue.Primitives.IPositionable, IComponentHost
Methods
Section titled “Methods”CheckRun()
Section titled “CheckRun()”Checks if any splash screens have been added with SetSplashScreens(params IScreenSurface[]), if so, starts them.
public static void CheckRun()Update(TimeSpan)
Section titled “Update(TimeSpan)”Updates all SadComponents and Children.
public override void Update(TimeSpan delta)Parameters
Section titled “Parameters”delta TimeSpan
The time that has elapsed since the last call.
Remarks
Section titled “Remarks”Only processes if IsEnabled is true.
Events
Section titled “Events”SplashScreenFinished
Section titled “SplashScreenFinished”Raised when all splash screens have finished.
public static event EventHandler? SplashScreenFinished