Settings Class
Definition
Section titled “Definition”A settings class usually used when creating the host object.
public static class SettingsInheritance object
Properties
Section titled “Properties”UseHardwareFullScreen
Section titled “UseHardwareFullScreen”Tells MonoGame to use a full screen resolution change instead of soft (quick) full screen. Must be set before the game is created.
public static bool UseHardwareFullScreen { get; set; }MonoGameSurfaceBlendState
Section titled “MonoGameSurfaceBlendState”The blend state used with IRenderer on surfaces.
public static BlendState MonoGameSurfaceBlendState { get; set; }MonoGameScreenBlendState
Section titled “MonoGameScreenBlendState”The blend state used when drawing surfaces to the screen.
public static BlendState MonoGameScreenBlendState { get; set; }GraphicsProfile
Section titled “GraphicsProfile”The MonoGame graphics profile to target.
public static GraphicsProfile GraphicsProfile { get; set; }