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Settings Class

A settings class usually used when creating the host object.

C#
public static class Settings

Inheritance object

Tells MonoGame to use a full screen resolution change instead of soft (quick) full screen. Must be set before the game is created.

C#
public static bool UseHardwareFullScreen { get; set; }

The blend state used with IRenderer on surfaces.

C#
public static BlendState MonoGameSurfaceBlendState { get; set; }

The blend state used when drawing surfaces to the screen.

C#
public static BlendState MonoGameScreenBlendState { get; set; }

The MonoGame graphics profile to target.

C#
public static GraphicsProfile GraphicsProfile { get; set; }