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SadConsole.Host

FPSCounterComponentA component to draw how many frames per second the engine is performing at.
GameA MonoGame Microsoft.Xna.Framework.Game instance that runs SadConsole.
GameTextureCreates a Microsoft.Xna.Framework.Graphics.Texture2D. Generally you request this from the GetTexture(string) method.
GlobalGlobal variables used by the MonoGame host.
SadConsoleGameComponentA game component that handles updating, input, and rendering of SadConsole.
SettingsA settings class usually used when creating the host object.
Global.RecreateRenderOutputDelegateRegenerates the RenderOutput if the desired size doesn’t match the current size.
Global.ResizeGraphicsDeviceManagerDelegateResizes the GraphicsDeviceManager by the specified font size.