Class SplashScreenManager
GameHost use only. Use the CheckRun() method to show any splash screens after OnGameStarted() was called.
Inherited Members
Namespace: SadConsole.SplashScreens
Assembly: SadConsole.dll
Syntax
public class SplashScreenManager : ScreenObject, IScreenObject, IPositionable, IComponentHost
Methods
CheckRun()
Checks if any splash screens have been added with SetSplashScreens(params IScreenSurface[]), if so, starts them.
Declaration
public static void CheckRun()
Update(TimeSpan)
Updates all SadComponents and Children.
Declaration
public override void Update(TimeSpan delta)
Parameters
Type | Name | Description |
---|---|---|
TimeSpan | delta | The time that has elapsed since the last call. |
Overrides
Remarks
Events
SplashScreenFinished
Raised when all splash screens have finished.
Declaration
public static event EventHandler? SplashScreenFinished
Event Type
Type | Description |
---|---|
EventHandler |