Class CursorRenderStep
Renders a cursor.
Inherited Members
Namespace: SadConsole.Renderers
Assembly: SadConsole.Host.MonoGame.dll
Syntax
public class CursorRenderStep : IRenderStep, IDisposable
Constructors
CursorRenderStep()
Declaration
public CursorRenderStep()
Properties
Name
The name of the render step.
Declaration
public string Name { get; }
Property Value
Type | Description |
---|---|
string |
SortOrder
Indicates priority related to other steps. Lowest runs first.
Declaration
public uint SortOrder { get; set; }
Property Value
Type | Description |
---|---|
uint |
Methods
Composing(IRenderer, IScreenSurface)
Called when the renderer needs to redraw the Output texture.
Declaration
public void Composing(IRenderer renderer, IScreenSurface screenObject)
Parameters
Type | Name | Description |
---|---|---|
IRenderer | renderer | The renderer the render step is using. |
IScreenSurface | screenObject | The surface associated with the renderer. This may be null. |
Dispose()
Declaration
public void Dispose()
Refresh(IRenderer, IScreenSurface, bool, bool)
Called to redraw the render step if needed.
Declaration
public bool Refresh(IRenderer renderer, IScreenSurface screenObject, bool backingTextureChanged, bool isForced)
Parameters
Type | Name | Description |
---|---|---|
IRenderer | renderer | The renderer the render step is using. |
IScreenSurface | screenObject | The surface associated with the renderer. This may be null. |
bool | backingTextureChanged | |
bool | isForced |
Returns
Type | Description |
---|---|
bool | true when the step is going to draw something new and is requesting a Composing(IRenderer, IScreenSurface) step; otherwise false. |
Render(IRenderer, IScreenSurface)
Called when building draw calls for the render pipeline.
Declaration
public void Render(IRenderer renderer, IScreenSurface screenObject)
Parameters
Type | Name | Description |
---|---|---|
IRenderer | renderer | The renderer the render step is using. |
IScreenSurface | screenObject | The surface associated with the renderer. This may be null. |
Reset()
Called when the step should reset any state or texture information.
Declaration
public void Reset()
SetData(object)
Sets the Cursor.
Declaration
public void SetData(object data)