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Class Settings

A settings class usually used when creating the host object.

Inheritance
object
Settings
Inherited Members
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: SadConsole.Host
Assembly: SadConsole.Host.MonoGame.dll
Syntax
public static class Settings

Properties

GraphicsProfile

The MonoGame graphics profile to target.

Declaration
public static GraphicsProfile GraphicsProfile { get; set; }
Property Value
Type Description
GraphicsProfile

MonoGameScreenBlendState

The blend state used when drawing surfaces to the screen.

Declaration
public static BlendState MonoGameScreenBlendState { get; set; }
Property Value
Type Description
BlendState

MonoGameSurfaceBlendState

The blend state used with IRenderer on surfaces.

Declaration
public static BlendState MonoGameSurfaceBlendState { get; set; }
Property Value
Type Description
BlendState

UseHardwareFullScreen

Tells MonoGame to use a full screen resolution change instead of soft (quick) full screen. Must be set before the game is created.

Declaration
public static bool UseHardwareFullScreen { get; set; }
Property Value
Type Description
bool
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