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Class MonoGameCallbackConfig

Inheritance
object
MonoGameCallbackConfig
Implements
IConfigurator
Inherited Members
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: SadConsole.Configuration
Assembly: SadConsole.Host.MonoGame.dll
Syntax
public class MonoGameCallbackConfig : IConfigurator

Constructors

MonoGameCallbackConfig()

Declaration
public MonoGameCallbackConfig()

Properties

MonoGameCtorCallback

Declaration
public Action<Game>? MonoGameCtorCallback { get; set; }
Property Value
Type Description
Action<Game>

MonoGameInitCallback

Declaration
public Action<Game>? MonoGameInitCallback { get; set; }
Property Value
Type Description
Action<Game>

SkipMonoGameGameCreation

Declaration
public bool SkipMonoGameGameCreation { get; set; }
Property Value
Type Description
bool

Methods

Run(BuilderBase, GameHost)

Called by the Builder; Runs the specific config for this object.

Declaration
public void Run(BuilderBase config, GameHost game)
Parameters
Type Name Description
BuilderBase config

The builder configuration object.

GameHost game

The game object being created.

Implements

IConfigurator

Extension Methods

ExtensionsSystem.GetDebuggerDisplayValue(object)
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