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Class Game.ClearScreenGameComponent

A MonoGame component that clears the screen with the ClearColor color.

Inheritance
object
GameComponent
DrawableGameComponent
Game.ClearScreenGameComponent
Implements
IGameComponent
IUpdateable
IDisposable
IDrawable
Inherited Members
DrawableGameComponent.Initialize()
DrawableGameComponent.Dispose(bool)
DrawableGameComponent.LoadContent()
DrawableGameComponent.UnloadContent()
DrawableGameComponent.OnVisibleChanged(object, EventArgs)
DrawableGameComponent.OnDrawOrderChanged(object, EventArgs)
DrawableGameComponent.GraphicsDevice
DrawableGameComponent.DrawOrder
DrawableGameComponent.Visible
DrawableGameComponent.DrawOrderChanged
DrawableGameComponent.VisibleChanged
GameComponent.Update(GameTime)
GameComponent.OnUpdateOrderChanged(object, EventArgs)
GameComponent.OnEnabledChanged(object, EventArgs)
GameComponent.Dispose()
GameComponent.Game
GameComponent.Enabled
GameComponent.UpdateOrder
GameComponent.EnabledChanged
GameComponent.UpdateOrderChanged
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: SadConsole.Host
Assembly: SadConsole.Host.MonoGame.dll
Syntax
public class Game.ClearScreenGameComponent : DrawableGameComponent, IGameComponent, IUpdateable, IDisposable, IDrawable

Methods

Draw(GameTime)

Declaration
public override void Draw(GameTime gameTime)
Parameters
Type Name Description
GameTime gameTime
Overrides
Microsoft.Xna.Framework.DrawableGameComponent.Draw(Microsoft.Xna.Framework.GameTime)

Implements

Microsoft.Xna.Framework.IGameComponent
Microsoft.Xna.Framework.IUpdateable
IDisposable
Microsoft.Xna.Framework.IDrawable
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