Welcome to SadConsole
SadConsole is cross-platform .NET game library that provides an engine to emulate old-school console and command prompt style graphics. SadConsole is built in a generic way and doesn't do any rendering itself. A game engine or other rendering library is required to draw SadConsole games. There are host libraries for MonoGame and SFML, which are hardware accelerated. The ascii character set is represented in a sprite sheet, much like other modern ascii games such as Dwarf Fortress.
SadConsole uses NuGet for its .NET dependencies.
The .NET templates provided by SadConsole can generate a demo application that showcases SadConsole. The follwoing commands install the SadConsole templates, generates the demo application, and then runs it.
dotnet new --install SadConsole.Templates dotnet new sadconsole.demo dotnet run
To learn how to use SadConsole, see Get Started 1 - Draw on a console.
Here are some of the features SadConsole supports.
- Show any number of consoles of any size.
- Uses PNG graphic fonts supporting more than 256 characters.
- Fonts are simply sprite sheet tilesets tied to ascii codes, you can use full graphical tiles if you want.
- Full GUI system for interactive controls such as list boxes, buttons, and text fields.
- Keyboard and mouse support.
- Read ansi files from the good old DOS days.
- Entity support for drawing thousands of movable objects on the screen
- Animated consoles and instruction system to chain commands together.
- String encoding system for colors and effects while printing.
String display and parsing